[Cocoa] NSImage transparency

Posted by ndg on Stack Overflow See other posts from Stack Overflow or by ndg
Published on 2010-05-19T14:40:43Z Indexed on 2010/05/19 20:00 UTC
Read the original article Hit count: 259

Filed under:
|
|

I'm trying to set a custom drag icon for use in an NSTableView. Everything seems to work but I've run into a problem due to my inexperience with Quartz.

- (NSImage *)dragImageForRowsWithIndexes:(NSIndexSet *)dragRows tableColumns:(NSArray *)tableColumns event:(NSEvent *)dragEvent offset:(NSPointPointer)dragImageOffset
{
 NSImage *dragImage = [NSImage imageNamed:@"icon.png"];
 NSString *count = [NSString stringWithFormat:@"%d", [dragRows count]];

 [dragImage lockFocus]; 
 [dragImage compositeToPoint:NSZeroPoint fromRect:NSZeroRect operation:NSCompositeSourceOver fraction:0.5];
 [count drawAtPoint:NSZeroPoint withAttributes:nil];

 [dragImage unlockFocus];
 return dragImage;
}

Essentially what I'm looking to do is render my icon.png file with 50% opacity along with an NSString which shows the number of rows currently being dragged. The issue I'm seeing is that my NSString renders with a low opacity, but not my icon.

© Stack Overflow or respective owner

Related posts about cocoa

Related posts about quartz